Overview

Before building a service, prototype it. 

Prototypes help you test ideas quickly, get feedback from users and avoid costly mistakes. Prototyping is useful when:

  • requirements are not clear or may change
  • you’re testing a new idea or concept

A prototype does not need to be perfect. It just needs to be good enough to learn from.

What a prototype is

A prototype is a rough version of something you want to test. It helps you:

  • test your ideas with users 
  • identify problems early
  • build shared understanding in your team
  • get better feedback from stakeholders

Start small. It’s better to test a rough idea early than wait for something polished.

Prototypes can be simple or detailed, from sketches to interactive mock-ups.  What matters is showing the concept to learn from it.

Depending on what you're testing, a prototype might be:

  • a sketch, wireframe or simple click-through
  • a paper form or printed letter
  • a role-play or call script
  • someone reading your content and saying what they’d do next

Prototypes don’t need to be perfect, they can be as simple as a sketch or as refined as a high-fidelity mockup. 

Building a prototype

Start with a low-fidelity prototype to save time building something that does not meet user needs. You can prototype:  

  • a digital or physical product
  • a service
  • a specific interaction or journey

For example, you could: 

  • sketch a paper version of an app and test it with your team
  • make a basic digital version and try it with users
  • build a high-fidelity version with branding and refined content
Image showing three types of webpage prototypes: a rough sketch (low fidelity), a basic wireframe (medium fidelity), and a detailed design (high fidelity).

 

Tools you can try

Digital products

You can try tools like:

  • Figma, Sketch or Adobe XD
  • PowerPoint, Keynote or Canva for simple click-throughs
  • Squarespace, Wix, Wordpress or Marvel for browser-based tests  
Paper-based products

This could include things like letters, reports, brochures and flyers. 

You can prototype using:

  • Word and Google Docs
  • Canva or similar tools
  • presentation software

Always print a paper prototype to see how it works in real life.  

Services  

You can prototype a service using:

  • A call script or storyboard
  • Physical models or photos
  • Roleplay with colleagues or props

You can even use objects like toys or play-dough to model experiences.

Testing your prototype

Testing helps you understand if your idea works for users. 

Learn about the importance of testing in user-centred design.

Depending on the prototype, you can:

  • observe people using it
  • ask them to think aloud
  • note where they get stuck or confused
  • ask open questions like “What do you think this is for?” or “What would you do next?”
  • test bilingually

This helps you improve before investing time or money.

Learn more about researching your users and testing your service.